Archive

ArtCast was a platform for public access to new and innovative art, exploring the creative potential of the podcasting medium.

digi_club was a two-year project aimed at young people, through which folly explored new ways of working to engage teenagers in high quality digital arts experiences and encourage young talent to thrive.

f.city was folly's first festival of digital culture - three weeks of exhibitions, events and activities that brought some of the very best technology-driven creative practice to Lancaster.

Folly delivered an annual exhibition programme of digital art, moving image and photography from its gallery premises on Castle Park, Lancaster between 1996 and 2005.

Grow Your Own Media Lab was an action research project which aimed to develop media labs as places to access learning opportunities, inspiration, collaboration, skill-sharing and community involvement.

Infrasense was a touring exhibition by artists Robert Saucier and KIT, a collaborative project dealing with electronic virus cultures.

Lancashire Balloonascope was a creative consultation project, investigating people's relationships to digital culture with the county's Libraries Service, library users and the general public.

Open Source City was a micro-festival of open source practice in the production of media art and music.

Folly Summer Schools were annual three day events of specialist workshop activity and evening entertainment for artists' professional development.

VELOCITY was folly's second Festival of Digital Culture: an arts festival, a celebration of digital culture, a chance to take part in workshops, activities and performances, all set in the beautifully sublime landscape around the coastal rail route between Lancaster and Barrow-in-Furness.

The VIP Room was a tour of newly commissioned installation and performance art by Bejing based 8gg that was fun, visually-stunning, hands-on, technological and thought-provoking.

Virtual Lives was a research project aiming to better understand the new media technologies being used by the young people of today, and to thereby influence and challenge the long-term programming of media arts organisations.